HUGE NOTE: I am sloppily posting what I wrote over 10 years ago, because I don't want to throw away my thoughts--this has been sitting in my drafts for-basically-ever.
##Original Post
I've been thinking about an indie game that is a very strange mix of glee and frustration: FTL (Faster Than Light). I love this game.
For any who are unfamiliar, here's the general gist:
- Start out with a ship
- Make your way to the exit of the first sector without dying, hopefully acquiring upgrades
- Die anyway because RNG hates you
- Start over, knowing that this other ship style will totally be better
- Be wrong and die again in the first sector
- Rage quit